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Frag Ops v1.35C Patch

This patch takes care of problems in the recently released v.1.35 of Frag.Ops.
Frag.Ops v.1.35 was released this Saturday, but there were apparently a number of problems. This v.1.35c should take care of most of them.

Here's the complete list of changes and fixes:

Changed:
- Increased base player speed according to community feedback
- Decreased sprint multiple according to community feedback
- Slightly decreased rest time according to community feedback
- Made automatics slightly easier to control according to community feedback
- Adjusted default field of view
- Removed unused "dodge" control from settings page
- "Chat Font" setting in HUD menu now affects kill messages
- Cleaned out unnecessary preround code
- Adjusted some font positions to fit new small font
- Updated FAMAS fire sound to sound more like a real 5.56mm cartridge weapon
- FAMAS, AK103, XM8, MP7, TMP, MP5, AR70/90 all reduced by 1 damage point per bullet (more strategic firefights!)

Fixed:
- Retrieval objective non-working. Fixed.
- Speech binds non-working. Fixed.
- Strange lockups -- possibly fixed, working on it.
- Karma crashes, fixed, to disable karma in next patch set your physics detail to medium or low -- this will avoid the wonky karma GPF's.
- Kill message sometimes missing name. Fixed.
- When escaping sometimes player couldn't move and gun disappeared. Fixed.
- Invisible left-hand weapon in akimbo stuff. Fixed.
- Player couldn't switch away from weapon immediately after draining magazine. Fixed.
- Jump height and distance too low. Fixed.
- Ladders are crappy and hard to use. Made them better, but still have problems.
- Actions could be activated underwater. Fixed.
- Swim speed too low. Fixed.
- Team select menu crashes. Fixed.
- Spectator cycling bug. Maybe fixed.
- Gameplay stutters when player first appears on screen. Fixed by adjusting precache settings.
- Holding primed grenade when new round starts results in losing both grenades. Fixed.
- Player models were vertically stretched after import. Fixed. (now look a bit bulkier)
- Incorrect team shown in "defected" messages. Fixed.
- USP stock and taclight models played silenced sound in 3rd person. Fixed.
- Dam water rush continued into next round. Fixed.
- Game always said your team lost the match even when you didn't. Fixed.

Maps:
- FO-MIS-Backdoor had layout update
- FO-MIS-Dam, FO-MIS-Blizzard, FO-MIS-Backdoor, FO-MIS-Cargo had ladders tweaked for easier use (still suck tho)
- FO-MIS-Blizzard had a bad antiportal. Should be fixed now.
- FO-MIS-CrimsonSunset had an invisible blocking volume, now removed, collision on telephone lines, fixed.
- FO-MIS-DownTownBank had several small meshes with collision, fixed, also removed collision on doorframe to stop people standing on it, and fixed invisible slope in filing room
- FO-MIS-DesertRuins][ had several bad meshes, removed, one hillside reduced in size
- FO-MIS-OpCan had unreachable ladders and ledges, fixed.
- FO-MIS-ArcticShatter had some layout changes
- FO-MIS-Initiative had spawn point changes and hole fixed
- FO-MIS-MetroCity had lighting changes
- FO-MIS-CrimsonSunset had a blocking volume stopping grenades, and a telephone wire with collision. Fixed.
- Official support for FO-MIS-DesertCrossing is now dropped. (map scrapped)
- Official support for FO-MIS-Resort is now dropped. (map scrapped)


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Related downloads 
 UT2003 community bonus pack
One big step for Unreal Tournament 2003.
 Frag Ops v1.35 Full Install
Another great version of Frag.Ops has been released.

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