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Medal of Honor: Breakthrough patch v2.40B

This patch updates Medal of Honour: Allied Assault Breakthrough to version 2.40.

Patch Info:

==
New Features
==

Six new Multiplayer skins have been added:

US - General Wheathers
US - II Corps Tank Commander
US - II Corps Infantry
UK - 10th Corps
UK - 8th Army
IT - Paracadutista Militare

Two new multiplayer maps have been added:

Bizerte Fortress (mp_Bizertefort_obj) Game Modes available: Deathmatch, Team
Deathmatch, Objective

Push forward into the gem of Tunisia, Bizerte. Root out the Axis positions and
help bring freedom into Africa. Battle in the streets near the canal, root
enemies out of the ancient fortress, or jump on to the mortar and machine gun
nests and rain fire down on the enemy!

Stuckguter (mp_Ship_lib) Game Modes available: Deathmatch, Team Deathmatch,
Liberation, Objective

Stuckguter, a German cargo ship, is being raided by the Allies. Their precious
munitions cargo must be captured, along with all hands! But use caution, the
Axis are going to want prisoners as well, so they can determine who leaked
their location.

New Mutliplayer Weapon:
Italian Breda Heavy Machine Gun –
URGENT NOTICE: The Breda heavy machine gun replaces German STG for all Italian
infantry. This weapon uses a thicker 8mm bullet and weighs nearly 20 lbs.

Modheight2 command added for mod makers.

==
Pixomatic
==

Medal of Honor Allied Assault(tm) Breakthrough now incorporates Pixomatic
created by Rad Game Tools, Inc.
To enable this feature, choose the Pixomatic shortcut from the Start Menu.

Pixomatic console commands:

r_usepixo [0|1|2|3]
0 - use HW
1 - use Pixomatic
2 - use Pixomatic stretched horizontally and vertically
3 - use Pixomatic stretched vertically

For example, from the console you should be able to:

r_usepixo 2
vid_restart

This will restart the renderer in Pixomatic mode.

==
Manual Addendum
==

New Multiplayer Weapon:
Mines (this was new to Breakthrough 1.0, however not described in the manual):
Mines are a new weapon available to the infantry of all nations. Soldiers
selecting Mines will be armed with a minedetector and a complement of four
mines. By pressing fire with the minedetector equipped, soldiers are able to
lay down mines in any loose surface (sand, rubble, dirt, etc). If an enemy
player steps on a mine, the mine owner will get the kill. The minedetector can
be used to detect the mines placed by enemy players. In addition to the
minedetector and mines, soldiers will be equipped with a pistol for urgent self
defense.

Known issues: The Mines may not work correctly in non-Breakthrough maps.

==
Patch Fixes
==

Palermo's Objective mode has been tweaked to make things easier for the Axis
side. It was previously nearly impossible for them to win.

Anzio Beach's sandy beach has been fixed. You can now lay mines anywhere on the
beach.

Voting for bogus cvar values will now be rejected.

Improved functionality when using rcon commands with variables with spaces
(e.g. "John Baker" would only process as "John").

Banning rifles now works - unless all weapons have been banned, then rifles
will be unbanned.

Reloadmap can only be done as a serverside command.

cl_playintro no longer causes problems with sv_pure.


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Comments 
#1 - 07/03-2004 @ 03:10 : [deleted user]
More..more..we want more!!!
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