Worms 3D Service Patch 1
This is the first patch for Team 17's hit, Worms 3D, which fixes a great number of issues. If you have the game, you really need this patch.
***IMPORTANT***
This service patch is for E.U. / AUS versions of the game only. It is also highly recommended to backup any previously established save game files prior to any service patch installation.
Game feature additions
• Improved Pigeon AI as it will now explode on target instead of periodically flying away
Game fix amendments
• Added successful deletion of user-defined schemes
• Enhanced Unicode support under XP for localised systems text input
• Allows successful passing of predefined landscapes over rounds in multiplayer games
• Addressed other minor reported issues
Network feature additions
• Implemented direct hosting and joining from the GameSpy Arcade application
• Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games
• Online game community rankings will be eventually featured on www.worms3d.com
• Fully implemented front end anonymous chat support with /anon command
• Number of players in and maximum allowed within individual games are displayed
• Full games are automatically removed from the game list and are no longer displayed
• Last successful GameSpy profile will be the default selection on the login screen
• Group rooms are now sorted alphabetically, highlighting leagues first
• Removed player entry and exit state messaging within room chat
• Decreased viewable font size for player, game and chat lists to display more information
• Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)
Network fix amendments
• Enhanced GameSpy connection and general stability
• Included fire-on-a-wall cannot join icon only when local client and host are firewalled
• Improved front end updating and freezing as HTTP requests are now asynchronous
• Incorporated more translated text for German, French, Italian and Spanish
• Message of the day is now only requested once
• Included prevention of network busy lock outs
• Streamlined communication to GameSpy servers
• Enhanced level of exact definition for displayed network errors
• Improved handling detection for local player extreme traffic within front end chat system
• Added acceptance of spacing in GameSpy nicknames represented by an underscore (_)
• Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}
• Included prevention of client exit to desktop when the host quits a game in progress
• Incorporated prevention of duplicate teams being added to the roster in certain situations
• Included player return to Wormnet login screen if disconnected from the GameSpy server
• Addressed failure to pass team special weapon to other players
• Improved cheat prevention methods for player quitting
• Incorporated a greater degree of hacking prevention
• Improved prevention of player text entry flooding
• Addressed re-listing of Wormnet groups
• Improved server timeout handling
• Addressed other minor reported issues
waiting really suct
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