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BF2: Battlefield Pirates 2 v.2.1 mod

Ahoy! A new version of Battlefield Pirates 2 has been sighted.

Battlefield Pirates was one of the more popular mods for Battlefield 1942 and now the pirates are ready for Battlefield 2 as well - this time in version 2.1.

Battlefield Pirates 2 is a full conversion mod for Battlefield 2. The game pits two rivaling crews, the Undead and the Peglegs, in a vicious battle for control of the Caribbean.

2.1 Changes:

This is not a comprehensive list by any means, but just to show you the activity behind the scenes since the release of the public beta - here are the things we have fixed already:

SOLDIERS:
- More than doubled the sprinting duration, changing sprint start to 33% (from 50%) and made per-kit modifications (some run further, some recover faster, etc).

CANNONS:
- For all cannons with multiple ammo types, player must sit in firearm (and ammo type) to reload it to prevent shell spamming

HAND WEAPONS:
- Reduced blunderbuss reload speed slightly (between musket and musketoon now), increased per-pellet damage a bit and focused the cone spread some more.
- Removed a reload timer on the zombie axe which may be causing it to get "stuck"
- Adjusted the ranges of the cutlasses and axes
- Fixed the ducksfoot so the projectiles spread out like a shotgun
- Added proper zoom animations for the musketoon
- Fixed sound on the parrot and greatly reduced the reload time (which affects how fast you can get a new parrot off a powderkeg for example).

MAPS:
- Fixed the Pegleg locators on all Zombie maps
- Zombie spawn pts are scattered across all maps, and are individually selectable (you can choose where to spawn in).
- Storm the Bastion Zombie 32 combat area fixed so you cant hide outside the fort
- Added falconets on all Storm the Bastion Conquest churches to help blow the door (somehow removed since v1.2)
- Black Beards Atol Conquest 32 now has unique combat areas per team to keep enemies from spawn camping uncappable flags
- Additional cannons and falconets placed on all BBA maps
- Blue Bayou and Wake Island lightmaps have been completely redone
- Crossbones Keep Zombie 64 jaw island spawnpoint removed (in addition to scattering/selectable changes above)
- Dead Calm Conquest 16 combat area changed to just the ships (also makes the HUD map a lot more detailed)
- O Me Hearty Beach parrot kits positioned better (and a new secret one placed)
- Shallow Draft sounds have been re-engineered to avoid dead spots and sudden stop/starts
- Shipwreck Shoals CTF 64 combat area adjusted to make attacking the Pegleg flag more difficult
- Wake Island 1707 - fixed terrain, coloring and lightmap issues
- Added SP support on Blue Bayou and Frylar2
- Fixed Frylar2 flag names
- Improved Oh Me Hearties Beach lag issues

VEHICLES:
- Removed jumping bug from dolphins, created sound effects, added to more maps
- Added 35m radar sweep (UAV component) to hot air balloon

OTHER:
- Fixed the AIBehaviors.ai so more SP maps will work
- Added a (skippable) intro film that plays at mod launch (f'n awesomeness)

Uberscore  
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References to other articles 
 Pentagon's BF2 comedy of errors
So called experts as the Pentagon in the US really don't know the first thing about games.
 BF Armored Fury released
EA has released the new Booster Pack Armored Fury for Battlefield 2.
 Forgotten Hope 2 getting closer
Forgotten Hope is surely going to take the Battlefield 2 community by storm.

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