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Silent Hunter 4 v.1.4 patch

A new round of eagerly awaited fixes and features.

The fourth patch for Silent Hunter 4 has been released and brings another batch of necessary fixes enabling you to enjoy this great game even more.

This patch can be applied to any previous version of the game.

GAMEPLAY CHANGES

  • Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
  • Dynamic loading of game units has been implemented, considerably improving loading times
  • Improvements to Water rendering
  • Improvements for enemy ships detection of steam torpedoes
  • Damage taken by hulls submarine is shown in the damage interface
  • Entries in Captain’s Log are now limited for better performance
  • Screenshot names now contain the date they were taken on
  • End patrol ports are now displayed on the map
  • Objectives on the navigation now change color when completed

BUG FIXES

  • Destroyer/Submarine collisions always leading to the destroyer being sunk
  • Fix the periscope animation problem
  • Save & Load issues with the submarine crew
  • Magnetic/Contact Detonator switch now working properly
  • Improper display of the TBT interface for widescreen resolutions
  • Loss of torpedo aiming track when crossing the International Date Line
  • Deck gun Metric/Imperial system issues
  • Repeating objectives bug
  • Correct date when loading a save from career

Uberscore  
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References to other articles 
 Silent Hunter IV screens
For Silent Hunter IV: Wolves of the Pacific the action ships to the war against the Japanese.
 Silent Hunter 4 announced
And people still think there's no God.

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