HL2: Empires Mod v.2.21 patch
Half-Life 2 - Now with RTS and FPS in one mod!
Empires is a revolutionary mod for Half-Life 2. It combines the genres of first-person shooter and real-time strategy. Each team has four classes to choose from (scout, rifleman, grenadier, and engineer) with unique weapons and skills each. One player will become the commander by entering the team's command vehicle to build the team's base and lead his team to victory or failure.
This is the
2.21 patch. You can download the
full mod here.
Empires 2.21 Changes
Added: Shells now eject from all weapons
Added: Muzzleflashes now light up the area around them
Added: Rudimentary stat tracking interface. Only records maps wins/losses for now.
Added: emp_sv_stats_enabled cvar.
Added: Customizable falloff for vehicle MGs.
Modified: Added more tickets to Canyon (prev: 200, now 300)
Modified: emp_mvalley: Uses nice looking water
Modified: Re-enabled the bump maps for BE building textures
Modified: Joining a team with more players is not possible.
Modified: Concussion grenades don't blind spectators.
Modified: Entering a vehicle after throwing a sticky grenade at it no longer does damage to the vehicle
Modified: Jeeps can now carry 4 plates of reactive armor.
Modified: Infantry weapons have been slightly modified.
Modified/Fixed: Canyon Optimizations, Viscluster added,Increased the size of hint brush covering skybox
Fixed: Scoreboard text wasn't properly aligned.
Fixed: emp_glycencity: Fixed vehicles clipping through short walls at the middle flag
Fixed: Mines could be dropped in the commander interface
Fixed: Sever skipping maps
Fixed: Map brush wasn't properly unsticking people.
Fixed: Commander could change team in command interface using jointeam.
Fixed: Rifleman armor, 'dig in', and squad armor aura now affect damage received.
Fixed: Repair station not repairing vehicle that has armor left.
Fixed: Melee attacks were not lag compensated.
Fixed: Possible fix to commander crash relating to physics
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