SAS: Into the Lions Den UT2004 3.2 Full
Det fede SAS mod har nået version 3.2.
SAS 3.0 var en milepæl for SAS mod'et, da gameplayet skiftede fokus fra antiterrorismen til fokus på militære operationer med tilføjelsen af Sabotage spiltypen. Her skal holdene ødelægge flere mål på en bane med bomber.
Denne 3.2 udgave forbedrer SAS yderligere med nye baner, gameplay forbedringer og nye funktioner. Her er den komplette liste af rettelser:
SAS: Into the Lions Den 3.2
Animations
* Added Civilian for test purposes. Might be extended in future versions
* Added 1st person animations for Sword and Bat
* Added Throwing Knifes Animations
* Added Fists as a weapon
Code
Updates/Fixes
* New Karma Weapons Pickup System.
* Updated the Hud to better support different Resolutions
* Updated Icons on Hud.
* Fixed decal troubles
* New sparks
* Team Icons "melting" into the hud when experiencing the nade effect. Team Icons colors affect Nade/flash effect
* Added bind for "forgive" in Controls
* Fixed/Tweaked Recoil/Penetrations scales for several materials.
* Improved netcode/Optimization of load.
* Double click Problem Reduced
* Sprint Stuttering Problem Reduced
* high jump death Reduced
* PipedSwitchWeapon Removed
* Bullets falling thru ceiling
* Nade shock & and re-coil Fixed
* Wrong death message when driving over
* Website Stats - Missing Translation Key
* Vehicles take no damage once driven by person
* Toomany Grenades
* Shadow from player above. Server Setting
* Join an empty server and wait for the round to end
* First round on a map, not able to move forward at the start.
* Player Model Outside Vehicle - Taunt Problem
* When a player get damage by a Nade, other players can hear the buzz/beep aswell
* Frag, Flash & Smoke Nade do not collide with Playermodel
* Using the player menu people can forgive teamkills even if no teamkills have been committed
* Can use the forgive teamkill function at all times for all players in both teams
* Blood not removed at round start
* Tweaks on Pulse/Movement Speed
New Features
* New Mainmenu System/GFX
* New Weapon/SKin Loadout
* Save/Load of 5 Preset loadouts
* Fist weapon for those fist fights
* Added Throwing your knife.
* Global Banning System
* Extended Stats reporting to SAS-MOD stats
* Cheat Protection
* INILogger
* Added Test Civilian(Experimental)
* Added destructable Movers with several possibleties for configurations
* Added Several new nice hit effects for different types of textures(Not used on all maps)
* Added Several different Destructable objects for interactive map/gameplay.
* Extended the SASLevelInfo actor, so now a mapper can decide which side has what armor.
* Extended the SASLevelInfo actor, so a mapper can suggest that this map should be Baseswap.
* Added Server setting, where admin can set if there should always be BaseSwap, no BaseSwap or Use the Mappers Suggestion.
* New Blood/Hit effect
* Add HUD GasMask Effect with cage models.
* Added new SAS mover, that can be used to limit map routes depending n the number of players on the map.
* You can now link your ut2k4 copy/hashid to your SAS-MOD forum account. Check Player Settings.
Mapping
* Small Interactive MainMenu. Maybe Extended later on.
* All textures packs has been given the correct Material Type, where possible.
Updates to Existing Maps: Improvements and Bugfixes
* SAS-ConcreteJungle-TDM
* SAS-Villa-OBJ
* SAS-Villa-TDM
* SAS-CodenameHunt-TDM
* SAS-OperationCastle-TDM
* SAS-AChina-TDM
* SAS-Blackhawk-OBJ
* SAS-tuscany-TDM
* SAS-tuscany-SAB
* SAS-Basrah-SAB
* SAS-Docklands-OBJ
* SAS-Docklands-TDM
* SAS-Generals-TDM
* SAS-Refined-TDM
* SAS-Bunker2k4-TDM
* SAS-HomeInvasion-OBJ
* SAS-Hotel-OBJ
* SAS-OperationNimrod-TDM
* SAS-CityLimits-OBJ
* SAS-WarZone-OBJ
* SAS-WarZone-TDM
* SAS-ORBIT-TDM
New Maps Added to 3.2
* SAS-HydeParkApartments-OBJ
* SAS-Meltdown-OBJ
* SAS-IRACamp-OBJ.ut2
* SAS-RailroadDepot-TDM
* SAS-HomeInvasion-TDM
Models
* Updated CageModel
Skins
* Updated CageModel Skins
Sounds
* New weapon sounds for several weapons
Dev Hack
* More Little Hacks for us
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